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when we set out to do Uncharted, we decided we wanted to tackle one of these beloved action-adventure games in the spirit of this whole tradition. "If a hero constantly shows their human side," said Arey, "we relate and forgive any seeming overconfidence because we’ve all been there." Neil Druckmann, lead designer of Uncharted 2: Among Thieves, explained that Drake was meant to react to situations in the manner that the average player might. Daniel Arey, former Naughty Dog creative director, stated that "there is a fine line between jerk and lovable rogue", and that they developed Drake to be more human and accessible. Naughty Dog wanted Drake to embody the everyman archetype. Drake's physical prowess was modeled on that of Savage, and his personality inspired by the vibrant color and globetrotting identity of Tintin. Lemarchand listed comic characters Doc Savage and Tintin, as well as Die Hard protagonist John McClane, as inspirations for the character. There are certain traits that a lot of those characters have in common – that irreverent, roguish sense of humor, that charm.
#Prince of persia sand of time game local cioo movie#
we even went back to the earliest movie serials, movies from the '30s and the '50s, and the more recent revivals of the action-adventure genre in the '80s, and even recently with movies like National Treasure.
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Series writer Amy Hennig described Drake as a gritty, charming mixture of actors Harrison Ford and Bruce Willis, with additional influence coming from romantic action-adventure heroes, including Cary Grant:
![prince of persia sand of time game local cioo prince of persia sand of time game local cioo](https://i.ytimg.com/vi/FsNZ_YP7Qks/hqdefault.jpg)
Lead game designer Richard Lemarchand wanted Drake to reflect the "coolness and goodness" he saw in Knoxville. His appearance and charisma were based on actor and daredevil Johnny Knoxville. The Naughty Dog staff looked to several sources in creating Drake. The blended animation system in the game, with more than 30 animations comprising one movement, was implemented to make Drake a more relatable character.
![prince of persia sand of time game local cioo prince of persia sand of time game local cioo](https://i.ytimg.com/vi/hx4H9L3oEeU/mqdefault.jpg)
These animations were designed to be fluid and believable they removed any animation that did not promote this fluidity or took a large amount of time to execute. To do this, they developed a wide range of animations for Drake, allowing him to display reactions and his snarky disposition in context. Naughty Dog wanted to highlight Drake's personality through his interactions with the environment during gameplay. The production staff drew inspiration from the pulp adventure genre when creating the video games in the Uncharted series, and based Drake on the stereotypical characters of adventure films and novels, giving him wit, resourcefulness, and strong principles. Heinzen's initial concept differed from the finished character. Illustrator and designer Kory Heinzen worked on pre-visualization, concept and character design on the video game Uncharted: Drake's Fortune, developed by Naughty Dog.